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Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity

机译:正则化的Kelvinlets:基于弹性基本解决方案的雕刻笔刷

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摘要

We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated with common modeling primitives such as grab, scale, twist, and pinch. The resulting brush-like displacements correspond to the regularization of fundamental solutions of linear elasticity in infinite 2D and 3D media. These deformations thus provide the realism and plausibility of volumetric elasticity, and the interactivity of closed-form analytical solutions. To finely control our elastic deformations, we also construct compound brushes with arbitrarily fast spatial decay. Furthermore, pointwise constraints can be imposed on the displacement field and its derivatives via a single linear solve. We demonstrate the versatility and eu001cciency of our method with multiple examples of volume sculpting and image editing.
机译:我们为虚拟弹性材料的基于物理的实时体积造型引入了一种新技术。我们的公式是基于对与常见建模图元(例如抓取,缩放,扭曲和收缩)相关的局部力分布的弹性响应。所产生的类似刷的位移对应于无限2D和3D介质中线性弹性的基本解的正则化。因此,这些变形提供了体积弹性的真实性和合理性,以及封闭形式的分析溶液的相互作用。为了精确控制我们的弹性变形,我们还构造了具有任意快速空间衰减的复合画笔。此外,可以通过单个线性求解将逐点约束施加到位移场及其导数上。我们通过体积雕刻和图像编辑的多个示例展示了我们方法的多功能性和有效性。

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