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3DTV at Home: Eulerian-Lagrangian Stereo-to-Multiview Conversion

机译:在家中的3DTV:欧拉-拉格朗日立体声到多视图转换

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Stereoscopic 3D (S3D) movies have become widely popular in the movie theaters, but the adoption of S3D at home is low even though most TV sets support S3D. It is widely believed that S3D with glasses is not the right approach for the home. A much more appealing approach is to use automultiscopic displays that provide a glasses-free 3D experience to multiple viewers. A technical challenge is the lack of native multiview content that is required to deliver a proper view of the scene for every viewpoint. Our approach takes advantage of the abundance of stereoscopic 3D movies. We propose a real-time system that can convert stereoscopic video to a high-quality, multiview video that can be directly fed to automultiscopic displays. Our algorithm uses a wavelet-based decomposition of stereoscopic images with per-wavelet disparity estimation. A key to our solution lies in combining Lagrangian and Eulerian approaches for both the disparity estimation and novel view synthesis, which leverages the complementary advantages of both techniques. The solution preserves all the features of Eulerian methods, e.g., subpixel accuracy, high performance, robustness to ambiguous depth cases, and easy integration of inter-view aliasing while maintaining the advantages of Lagrangian approaches, e.g., robustness to large disparities and possibility of performing non-trivial disparity manipulations through both view extrapolation and interpolation. The method achieves real-time performance on current GPUs. Its design also enables an easy hardware implementation that is demonstrated using a field-programmable gate array. We analyze the visual quality and robustness of our technique on a number of synthetic and real-world examples. We also perform a user experiment which demonstrates benefits of the technique when compared to existing solutions.
机译:立体3D(S3D)电影已经在电影院中广泛流行,但是即使大多数电视机都支持S3D,在家中对S3D的采用也很少。人们普遍认为,戴眼镜的S3D不是家庭的正确方法。一种更具吸引力的方法是使用自动多角度显示器,该显示器可以为多个观看者提供无眼镜的3D体验。一个技术挑战是缺少为每个视点提供场景的正确视图所需的本机多视图内容。我们的方法利用了丰富的立体3D电影。我们提出了一种实时系统,该系统可以将立体视频转换为可以直接馈送到自动多镜显示器的高质量多视图视频。我们的算法使用基于小波的立体图像分解以及每个小波视差估计。我们解决方案的关键在于结合拉格朗日方法和欧拉方法进行视差估计和新颖的视图合成,这充分利用了这两种技术的互补优势。该解决方案保留了欧拉方法的所有功能,例如,亚像素精度,高性能,对模糊深度情况的鲁棒性以及视图间混叠的轻松集成,同时保留了拉格朗日方法的优势,例如对大差异的鲁棒性和执行的可能性通过视图外插和内插进行非平凡视差操作。该方法可在当前GPU上实现实时性能。它的设计还实现了简单的硬件实现,使用现场可编程门阵列进行了演示。我们通过许多合成的和真实的示例来分析技术的视觉质量和鲁棒性。我们还进行了一个用户实验,展示了与现有解决方案相比该技术的优势。

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