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Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions

机译:动量映射的倒立摆模型,用于控制动态人体运动

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摘要

Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentum-mapped IPM (MMIPM). We analyze reference motion capture data in a pre-processing step to extract the motion of the MMIPM. To compute a new motion, the controller plans a desired motion, frame by frame, based on the current pendulum state and a predicted pendulum trajectory. By tracking this time-varying trajectory, the controller creates a character that dynamically balances, changes speed, makes turns, jumps, and performs gymnastic maneuvers.
机译:设计一个统一的框架来模拟各种各样的人类行为被证明是具有挑战性的。在本文中,我们提出了一种控制系统设计方法,该方法可以生成具有多种行为的动画,包括行走,跑步和各种体操行为。我们通过一种平衡策略来实现这种概括,该策略依赖于一种新型的倒立摆模型(IPM),我们将其称为动量映射IPM(MMIPM)。我们在预处理步骤中分析参考运动捕获数据,以提取MMIPM的运动。为了计算新的运动,控制器基于当前的摆状态和预测的摆轨迹逐帧计划所需的运动。通过跟踪这个随时间变化的轨迹,控制器创建了一个角色,可以动态平衡,改变速度,转弯,跳跃和进行体操动作。

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