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Keep It Simple: Depth-based Dynamic Adjustment of Rendering for Head-mounted Displays Decreases Visual Comfort

机译:保持简单:头戴式显示器基于深度的渲染动态调整会降低视觉舒适度

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摘要

Head-mounted displays cause discomfort. This is commonly attributed to conflicting depth cues, most prominently between vergence, which is consistent with object depth, and accommodation, which is adjusted to the near eye displays.It is possible to adjust the camera parameters, specifically interocular distance and vergence angles, for rendering the virtual environment to minimize this conflict. This requires dynamic adjustment of the parameters based on object depth. In an experiment based on a visual search task, we evaluate how dynamic adjustment affects visual comfort compared to fixed camera parameters. We collect objective as well as subjective data. Results show that dynamic adjustment decreases common objective measures of visual comfort such as pupil diameter and blink rate by a statistically significant margin. The subjective evaluation of categories such as fatigue or eye irritation shows a similar trend but was inconclusive. This suggests that rendering with fixed camera parameters is the better choice for head-mounted displays, at least in scenarios similar to the ones used here.
机译:头戴式显示器会引起不适。这通常归因于深度提示之间的冲突,最明显的是在与物体深度一致的散度与为近眼显示器调整的适应度之间,可以针对以下情况调整相机参数,特别是眼距和散光角:渲染虚拟环境以最大程度地减少这种冲突。这需要基于对象深度来动态调整参数。在基于视觉搜索任务的实验中,我们评估了动态调整与固定相机参数相比如何影响视觉舒适度。我们收集客观和主观数据。结果显示,动态调整会降低视觉舒适度的常见客观指标,例如瞳孔直径和眨眼率,这在统计上有显着性差异。对疲劳或眼睛刺激等类别的主观评估显示出相似的趋势,但尚无定论。这表明,至少在与此处使用的场景类似的情况下,使用固定相机参数进行渲染是头戴式显示器的更好选择。

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