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Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children

机译:多模式视频游戏提高盲儿童导航技能的可用性

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This work presents an evaluative study on the usability of a haptic device together with a sound-based video game for the development and use of orientation and mobility (O&M) skills in closed, unfamiliar spaces by blind, school-aged children. A usability evaluation was implemented for a haptic device especially designed for this study (Digital Clock Carpet) and a 3D video game (MOVA3D) in order to determine the degree to which the user accepted the device, and the level of the user's satisfaction regarding her interaction with these products for O&M purposes. -In addition, a cognitive evaluation was administered. The results show that both the haptic device and the video game are usable, accepted and considered to be pleasant for use by blind children. The results also show that they are ready to be used for cognitive learning purposes. Results from a cognitive study demonstrated significant gains in tempo-spatial orientation skills of blind children when navigating in unfamiliar spaces.
机译:这项工作对盲人学龄儿童在封闭,陌生空间中开发和使用定向和移动性(O&M)技能的触觉设备以及基于声音的视频游戏的可用性进行了评估研究。针对专门为此研究设计的触觉设备(数字时钟地毯)和3D视频游戏(MOVA3D)进行了可用性评估,以确定用户对设备的接受程度以及用户对其满意度的满意度与这些产品进行互动以进行O&M。 -此外,进行了认知评估。结果表明,触觉设备和视频游戏均可使用,接受并被盲人儿童认为是令人愉快的。结果还表明,它们已准备好用于认知学习目的。一项认知研究的结果表明,在不熟悉的空间中航行时,盲儿童的时空定向技能得到了显着提高。

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