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CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind

机译:CLUE:针对失明儿童的多模式视频游戏实地研究的可用性评估清单

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摘要

Multimodal video games can enhance the cognitive skills of children who are blind by allowing interaction with scenarios that would be unfeasible in their everyday life. To assist the identification of relevant interface and interaction issues when children who are blind are playing multimodal video games, we propose a Checklist for Usability Evaluation of Multimodal Games for Children who are Blind (CLUE). CLUE was designed to assist researchers and practitioners in usability evaluation field studies, addressing multiple aspects of gameplay and multimodality, including audio, graphics, and haptics. Overall, initial evidence indicates that the use of CLUE during user observation helps to raise a greater number of relevant usability issues than other methods, such as interview and questionnaire. CLUE makes the analysis of recorded user interactions a less time- and effort-consuming process by guiding the identification of interaction patterns and usability issues.
机译:多模式视频游戏通过允许与日常生活中不可行的场景进行交互,可以提高盲人儿童的认知能力。为了帮助识别盲儿童玩多模式视频游戏时相关的界面和交互问题,我们提出了一项针对盲儿童多模式游戏可用性评估的清单(CLUE)。 CLUE旨在协助研究人员和从业人员进行可用性评估领域研究,解决游戏玩法和多模式性的多个方面,包括音频,图形和触觉。总体而言,初步证据表明,与其他方法(例如访谈和问卷调查)相比,在用户观察期间使用CLUE有助于引发更多相关的可用性问题。通过指导交互模式和可用性问题的识别,CLUE使得对记录的用户交互的分析变得更少时间和精力。

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