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Models of Disability in Children’s Pretend Play: Measurement of Cognitive Representations and Affective Expression Using the Affect in Play Scale

机译:儿童假装游戏中的残疾模型:使用游戏中的情感量表测量认知表征和情感表达

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摘要

Play is a natural mode of children’s expression and constitutes a fundamental aspect of their life. Cognitive, affective, and social aspects can be assessed through play, considered as a “window” to observe a child’s functioning. According to Russ’s model, cognitive and affective components and their reciprocal connections can be assessed through the Affect in Play Scale (APS). The aim of the present study was to investigate children’s representations of the three main models of disability (medical, social, and biopsychosocial) and how these models affected cognitive and affective components of children’s play. Sixty-three children, aged 6–10 years, were assessed by means of the APS. Participants were randomly assigned to one of two APS task orders: the standard APS task followed by the modified APS task (including a wheelchair toy), or vice versa. The standard and modified APS sessions were coded according to the APS system. The modified APS sessions were also coded for the model of disability expressed by children. A one-way ANOVA conducted on the APS affective and cognitive indexes revealed an effect of condition on the affective components of play and no effect on cognitive components and variety of affect as assessed by the APS. In addition, when children are involved in pretend play from which concepts of disability emerge, these concepts are almost exclusively related to the medical model of disability. Results suggested implications for intervention with children in educational contexts that aim to teach children about disability.
机译:游戏是儿童表达的一种自然方式,是他们生活的基本方面。可以通过玩耍来评估认知,情感和社交方面,这被视为观察孩子功能的“窗口”。根据Russ的模型,可以通过“游戏中的影响量表”(APS)评估认知和情感成分以及它们之间的相互联系。本研究的目的是调查儿童对三种主要残疾模型(医学,社会和生物心理社会学)的表征,以及这些模型如何影响儿童游戏的认知和情感成分。通过APS对63名6-10岁的儿童进行了评估。参与者被随机分配到两个APS任务订单之一:标准APS任务,然后是修改后的APS任务(包括轮椅玩具),反之亦然。根据APS系统对标准和修改的APS会话进行编码。修改后的APS会话也被编码为儿童表达的残疾模型。对APS情感和认知指数进行的单向方差分析显示,条件对游戏的情感成分有影响,而对APS评估的认知成分和各种影响则没有影响。此外,当儿童参与假装游戏时,就会出现残疾概念,这些概念几乎完全与残疾医学模型有关。结果表明,在旨在向儿童传授残疾知识的教育环境中,对儿童进行干预具有重要意义。

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