首页> 美国卫生研究院文献>Games For Health Journal >Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia
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Circumplex Model of Affect: A Measure of Pleasure and Arousal During Virtual Reality Distraction Analgesia

机译:影响的绕线模型:虚拟现实分心镇痛过程中愉悦感和唤醒感的一种度量

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>Objective: Immersive virtual reality (VR) distraction provides clinically effective pain relief and increases subjective reports of “fun” in medical settings of procedural pain. The goal of this study was to better describe the variable of “fun” associated with VR distraction analgesia using the circumplex model (pleasure/arousal) of affect.>Materials and Methods: Seventy-four healthy volunteers (mean age, 29 years; 37 females) received a standardized, 18-minute, multimodal pain sequence (alternating thermal heat and electrical stimulation to distal extremities) while receiving immersive, interactive VR distraction. Subjects rated both their subjective pain intensity and fun using 0–10 Graphic Rating Scales, as well as the pleasantness of their emotional valence and their state of arousal on 9-point scales.>Results: Compared with pain stimulation in the control (baseline, no VR) condition, immersive VR distraction significantly reduced subjective pain intensity (P < 0.001). During VR distraction, compared with those reporting negative affect, subjects reporting positive affect did so more frequently (41 percent versus 9 percent), as well as reporting both greater pain reduction (22 percent versus 1 percent) and fun scores (7.0 ± 1.9 versus 2.4 ± 1.4). Several factors—lower anxiety, greater fun, greater presence in the VR environment, and positive emotional valence—were associated with subjective analgesia during VR distraction.>Conclusions: Immersive VR distraction reduces subjective pain intensity induced by multimodal experimental nociception. Subjects who report less anxiety, more fun, more VR presence, and more positive emotional valence during VR distraction are more likely to report subjective pain reduction. These findings indicate VR distraction analgesia may be mediated through anxiolytic, attentional, and/or affective mechanisms.
机译:>客观:沉浸式虚拟现实(VR)分散疗法可在临床上有效缓解疼痛,并在程序性疼痛的医疗环境中增加“乐趣”的主观报告。这项研究的目的是使用情感的绕线模型(愉悦/刺激)更好地描述与VR分心镇痛有关的“乐趣”变量。>材料和方法: 74名健康志愿者(平均年龄29岁; 37位女性)在接受沉浸式互动VR分心术的同时,接受了标准的18分钟多模式疼痛序列(交替的热力和对远端的电刺激)。受试者使用0–10图形评定量表对主观疼痛强度和娱乐性进行评分,并使用9点量表对他们的情绪价和愉悦状态进行愉悦度评估。>结果:在对照(基线,无VR)情况下,沉浸式VR分散可显着降低主观疼痛强度(P <0.001)。在VR分心的过程中,与报告负面影响的受试者相比,报告正面影响的受试者发生频率更高(41%比9%),并且疼痛减轻程度更大(22%比1%)和乐趣评分(7.0±1.9比2.4±1.4)。 VR分心过程中的一些主观镇痛与较低的焦虑感,更大的乐趣,在VR环境中的更多存在以及积极的情绪效价有关。>结论:沉浸式VR分心降低了多模态实验引起的主观疼痛强度伤害感受。在VR分心中报告较少的焦虑,更多的乐趣,更多的VR存在,更积极的情绪化合的受试者更有可能报告主观疼痛减轻。这些发现表明,VR分散镇痛可能通过抗焦虑,注意和/或情感机制来介导。

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