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iSAM: Personalizing an Artificial Intelligence Model for Emotion with Pleasure-Arousal-Dominance in Immersive Virtual Reality

机译:ISAM:为沉浸式虚拟现实中的快乐令人愉快的优势而个性化人工智能模型

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Emotion, a crucial element of mental health, is not often explored in the field of immersive Virtual Reality (iVR). Enabling personalized affective iVR experiences may be incredibly useful for the expansion and evaluation of serious games. To further this direction of research, we present a playable iVR experience in which the user evaluates the emotion of images through an immersive Self-Assessment Manikin (iSAM). This game explores a pilot system for enabling efficient online fine-tuning of a user's Pleasure-Arousal-Dominance (PAD) emotional model using personalized deep-learning. We discuss adapting the International Affective Picture system (IAPs), in which our Artificial Intelligence (AI) model responds with a personalized image after learning from ten user supplied answers during an iVR session. Lastly, we evaluated our iVR experience with an initial pilot study of four users. Our preliminary results suggest that iSAM can successfully learn from user affect to better predict a `happy' personalized image than static base model.
机译:情绪是心理健康的关键因素,在沉浸式虚拟现实(IVR)领域并不经常探索。支持个性化的情感IVR经验可能对严重游戏的扩展和评估非常有用。为了进一步实现这一研究方向,我们提出了可玩的IVR体验,用户通过沉浸式自我评估人体模型(ISAM)评估图像的情绪。该游戏探讨了一种试点系统,用于使用个性化深度学习实现用户的愉悦唤醒 - 优势(PAD)情绪模型的高效在线微调。我们讨论适应国际情感图像系统(IAP),其中我们的人工智能(AI)模型在IVR会话期间从十个用户提供的答案后学习后响应个性化图像。最后,我们评估了我们的IVR经验,并通过四个用户进行了最初的试验研究。我们的初步结果表明ISAM可以从用户的影响成功地学习,以更好地预测比静态基础模型的“快乐”个性化图像。

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