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Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing

机译:沉浸式虚拟现实中的情感认识:从统计到情感计算

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摘要

Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual reality, which allows researchers to simulate environments in controlled laboratory conditions with high levels of sense of presence and interactivity, is becoming more popular in emotion research. Moreover, its synergy with implicit measurements and machine-learning techniques has the potential to impact transversely in many research areas, opening new opportunities for the scientific community. This paper presents a systematic review of the emotion recognition research undertaken with physiological and behavioural measures using head-mounted displays as elicitation devices. The results highlight the evolution of the field, give a clear perspective using aggregated analysis, reveal the current open issues and provide guidelines for future research.
机译:情绪在日常生活中发挥着关键作用,因此对情绪反应的理解和认识对人类研究至关重要。情感计算研究大多数使用非沉浸二维(2D)图像或视频来引出情绪状态。然而,沉浸虚拟现实,这使得研究人员在具有高水平的存在和交互感受高度的受控实验室条件下模拟环境,在情感研究中变得越来越受欢迎。此外,其具有隐含测量和机器学习技术的协同作用可能有可能在许多研究领域横向影响,为科学界开辟新的机会。本文介绍了使用头戴式显示器作为诱导装置的生理和行为措施进行的情感识别研究的系统审查。结果突出了该领域的演变,提供了使用汇总分析的明确观点,揭示了当前的公开问题,并为未来的研究提供指导。

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