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Video game training and the reward system

机译:电子游戏训练及奖励制度

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摘要

Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.
机译:电子游戏包含精心设计的强化和奖励计划,有可能使动机最大化。神经影像研究表明,电子游戏可能会对奖励系统产生影响。但是,尚不清楚奖励相关的属性是否代表一个前提条件,该条件会使个人偏向玩视频游戏,或者这些变化是否是玩视频游戏的结果。因此,我们进行了一项纵向研究,以探索与奖励相关的功能预测因子,这些预测因子与视频游戏体验以及响应视频游戏训练的大脑功能变化有关。将五十名健康参与者随机分配到视频游戏培训(TG)或对照组(CG)。在训练/控制期之前和之后,使用与视频游戏无关的奖励任务进行了功能磁共振成像(fMRI)。在预测试中,两组在奖励预期期间均表现出最强的腹侧纹状体(VS)激活。在测试后,TG与测试前相比显示出非常相似的VS活性。在CG中,VS活性显着减弱。这项纵向研究表明,随着时间的推移,在重新测试的情况下,视频游戏训练可能会保留VS中的奖励响应能力。我们建议视频游戏能够保持纹状体反应以灵活奖励,这一机制对于诸如治疗性认知训练等应用可能具有至关重要的价值。

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