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Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game

机译:奖励电路的功能变化响应与商业视频游戏培训后的游戏相关的线索

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摘要

Abstract In the present longitudinal study, we aimed to investigate video game training associated neuronal changes in reward processing using functional magnetic resonance imaging (fMRI). We recruited 48 healthy young participants which were assigned to one of 2 groups: A group in which participants were instructed to play a commercial video game (“Super Mario 64 DS”) on a portable Nintendo DS handheld console at least 30 minutes a day over a period of two months (video gaming group; VG) or to a matched passive control group (CG). Before and after the training phase, in both groups, fMRI imaging was conducted during passively viewing reward and punishment-related videos sequences recorded from the trained video game. The results show that video game training may lead to reward related decrease in neuronal activation in the dorsolateral prefrontal cortex (DLPFC) and increase in the hippocampus. Additionally, the decrease in DLPFC activation was associated with gaming related parameters experienced during playing. Specifically, we found that in the VG, gaming related parameters like performance, experienced fun and frustration (assessed during the training period) were correlated to decrease in reward related DLPFC activity. Thus, neuronal changes in terms of video game training seem to be highly related to the appetitive character and reinforcement schedule of the game. Those neuronal changes may also be related to the often reported video game associated improvements in cognitive functions. Highlights ? Training with video games caused decrease in dorsolateral prefrontal cortex (DLPFC) areas associated with learning and reward. ? Training with video games led to increased hippocampal activity, potentially caused by training induced changes in attentional and memory processes. ? Video game training associated DLPFC changes correlate with experienced amount of fun, accomplishment and frustration during training. ? Video game training associated changes in DLPFC function might be more pronounced, when the game is fun, the player is performing well and experiences low frustration.
机译:摘要在目前的纵向研究中,我们旨在调查使用功能磁共振成像(FMRI)的奖励处理中的视频游戏相关神经元变化。我们招募了其被分配到2组中的一个48个健康年轻的参与者:在与会者指示到便携式任天堂DS掌上游戏机的某一天在玩一个商业视频游戏(“超级马里奥64个DS”)至少30分钟,A组两个月(视频游戏组; vg)或匹配被动控制组(CG)的时期。在训练阶段之前和之后,在这两组中,在被动观看从训练的视频游戏记录的奖励和惩罚相关的视频序列期间进行FMRI成像。结果表明,视频游戏训练可能导致背侧前额叶皮质(DLPFC)中神经元激活的奖励相关降低,并增加海马。此外,DLPFC激活的减少与在比赛期间经历的游戏相关参数相关联。具体而言,我们发现,在VG中,游戏相关参数,如性能,经历了乐趣和挫折(在培训期间评估)与奖励相关DLPFC活动的减少相关。因此,视频游戏培训方面的神经元变化似乎与游戏的快速性质和加强时间表高度相关。那些神经元的变化也可能与经常报告的视频游戏相关的认知功能的相关改进有关。强调 ?使用视频游戏培训导致与学习和奖励相关的背侧前额外皮层(DLPFC)区域降低。还是通过视频游戏培训导致海马活动增加,可能是由于训练引起的注意力和内存过程的变化引起的。还是视频游戏培训相关的DLPFC改变与培训期间经验丰富的乐趣,成就和挫折相关。还是视频游戏在DLPFC功能中的相关变化可能会更加明显,当游戏很有趣时,玩家表现良好,经历了低挫折感。

著录项

  • 来源
    《NeuroImage》 |2017年第2017期|共9页
  • 作者单位

    Charité University Medicine St Hedwig-Krankenhaus Clinic for Psychiatry and Psychotherapy;

    Charité University Medicine St Hedwig-Krankenhaus Clinic for Psychiatry and Psychotherapy;

    Charité University Medicine St Hedwig-Krankenhaus Clinic for Psychiatry and Psychotherapy;

    Department of Psychiatry and Psychotherapy University Medical Center Hamburg-Eppendorf (UKE);

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 诊断学;
  • 关键词

    fMRI; video gaming; cue reactivity; training; reward;

    机译:FMRI;视频游戏;提示反应性;培训;奖励;

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