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How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game

机译:您想如何获得奖励?在认知训练益智游戏中将大五人格特质与奖励偶然性联系起来

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Rewards in serious games have had a long and at times contentious history about their effect on intrinsic motivation, with contradictory findings about whether they are detrimental to intrinsic motivation or not. While recent research suggests that rewards can be beneficial, the effect of reward contingency on motivation is still unclear. The link between player personality and different motivations to play games, and the differing reward preferences arising from the different motivations suggests that personality could moderate the effect of a reward contingency on intrinsic motivation. Knowing this effect could help in better leveraging rewards to make motivating serious games. Two studies, therefore, were conducted to investigate the relationship between personality and reward contingency. In Study 1, 60 participants played a block-matching puzzle game that can train executive functions, with each participant randomly assigned to one of three conditions: performance-contingent rewards, which gave rewards after achieving a specific performance level, task-contingent rewards, which gave rewards simply for completing a task, and no reward condition. Big Five personality traits values of the participants were assessed and related to their intrinsic motivation and performance using a linear regression model. A different combination of the five traits significantly predicted motivation and performance in each condition, with the performance-contingent condition yielding significantly higher enjoyment and performance than the other conditions. The efficacy of the linear model was tested in a follow-up Study 2, where 30 participants played the same puzzle game, with half the participants given performance-contingent rewards, and the other half being assigned a reward contingency that would maximize their intrinsic motivation and performance based on the model obtained in Study 1. Enjoyment and competence subscales of intrinsic motivation, and performance, were significantly higher in the group that received a personality-based contingency as compared to the one that always received performance-contingent rewards. The present study highlights the role of personality in moderating the effect of different reward contingencies on motivation and performance, and could explain the contradictory findings of existing research. The results demonstrate that serious games can be made more motivating and performance-oriented by using appropriately chosen reward contingency.
机译:严肃游戏中的奖励在其对内在动机的影响上有着悠久的,有时是有争议的历史,关于它们是否对内在动机有害的发现却相互矛盾。尽管最近的研究表明,奖励可能是有益的,但奖励偶然性对动机的影响仍不清楚。玩家个性与玩游戏的不同动机之间的联系,以及因不同动机而产生的不同奖励偏好,表明个性可以缓解奖励偶然性对内在动机的影响。知道这种效果可能有助于更好地利用奖励来激励认真的游戏。因此,进行了两项研究以研究人格与奖赏偶然性之间的关系。在研究1中,有60位参与者玩了一个块匹配的益智游戏,可以训练执行功能,每个参与者随机分配到以下三个条件之一:绩效临时奖励,达到特定绩效水平后给予奖励,任务临时奖励,仅仅因为完成任务而获得奖励,而没有奖励条件。使用线性回归模型评估了参与者的五个大人格特质值,并将其与他们的内在动机和表现相关联。五个特质的不同组合可显着预测每种情况下的动机和表现,而与条件有关的条件比其他条件产生的享乐和表现显着更高。在后续研究2中测试了线性模型的有效性,其中30名参与者玩了相同的益智游戏,其中一半参与者获得了基于绩效的奖励,另一半则被赋予了一种可以最大程度地发挥其内在动力的奖励偶然性根据研究1中获得的模型,其内在动机和绩效的享受和能力子量表与始终获得基于绩效的奖励的人相比,接受基于个性的偶然性的组的满意度和能力分量表显着更高。本研究强调了人格在调节不同奖励意外事件对动机和绩效的影响中的作用,并可以解释现有研究的矛盾发现。结果表明,严肃游戏可以更激励,并通过使用适当选择的奖励应急业绩导向。

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