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Design and Assessment of Control Maps for Multi-Channel sEMG-Driven Prostheses and Supernumerary Limbs

机译:多通道sEMG驱动的假肢和多余肢体控制图的设计和评估

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摘要

Proportional and simultaneous control algorithms are considered as one of the most effective ways of mapping electromyographic signals to an artificial device. However, the applicability of these methods is limited by the high number of electromyographic features that they require to operate—typically twice as many the actuators to be controlled. Indeed, extracting many independent electromyographic signals is challenging for a number of reasons—ranging from technological to anatomical. On the contrary, the number of actively moving parts in classic prostheses or extra-limbs is often high. This paper faces this issue, by proposing and experimentally assessing a set of algorithms which are capable of proportionally and simultaneously control as many actuators as there are independent electromyographic signals available. Two sets of solutions are considered. The first uses as input electromyographic signals only, while the second adds postural measurements to the sources of information. At first, all the proposed algorithms are experimentally tested in terms of precision, efficiency, and usability on twelve able-bodied subjects, in a virtual environment. A state-of-the-art controller using twice the amount of electromyographic signals as input is adopted as benchmark. We then performed qualitative tests, where the maps are used to control a prototype of upper limb prosthesis. The device is composed of a robotic hand and a wrist implementing active prono-supination movement. Eight able-bodied subjects participated to this second round of testings. Finally, the proposed strategies were tested in exploratory experiments involving two subjects with limb loss. Results coming from the evaluations in virtual and realistic settings show encouraging results and suggest the effectiveness of the proposed approach.
机译:比例控制和同时控制算法被认为是将肌电信号映射到人工设备的最有效方法之一。但是,这些方法的适用性受到操作所需的大量肌电特征的限制,通常是要控制的执行器的两倍。确实,出于多种原因,从技术到解剖学方面,提取许多独立的肌电信号都是具有挑战性的。相反,经典假肢或肢体中主动运动部件的数量通常很高。本文通过提出和实验评估一套算法,以能够按比例并同时控制尽可能多的执行器(有独立的肌电信号)来解决这个问题。考虑两组解决方案。前者仅将肌电信号用作输入,而后者则将姿势测量值添加到信息源中。首先,在虚拟环境中,对所有提出的算法进行了精确度,效率和可用性方面的实验测试,测试对象包括十二个健全的主体。以使用两倍于肌电信号量作为输入的先进控制器作为基准。然后,我们进行了定性测试,其中的地图用于控制上肢假体的原型。该设备由机械手和腕部组成,这些腕部实现主动的旋前运动。八个身体健全的受试者参加了第二轮测试。最后,在涉及两名肢体缺失的受试者的探索性实验中对提出的策略进行了测试。在虚拟和现实环境中进行评估得出的结果显示出令人鼓舞的结果,并表明了该方法的有效性。

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