首页> 中文期刊> 《西安工程大学学报 》 >OpenGL 导入3DS 模型模拟服装试穿

OpenGL 导入3DS 模型模拟服装试穿

             

摘要

提出了通过读取3DS文件并结合OpenGL 图形库构建三维人体模型及服装试穿的新方法。首先利用3DS Studio M AX获得三维人体及服装模型,在分析了3DS文件的结构基础之上,借助Delphi语言对3DS文件进行读取;然后根据读取的顶点相关数据,进行人体与服装的拟合;最后得到所需的人体及服装模型。利用OpenGL 的模型视图变换函数,可以对人体模型进行任意角度的旋转。在此基础上,又利用纹理映射技术进行不同服装材质的模拟,使服装设计者可以从多方位、多角度观察不同材质面料的人体着装效果。%A new approach to building three-dimensional(3D) body model and garment fitting was pro-posed by using OpenGL Graphics Library combined with reading 3DS files .Firstly ,the three-dimen-sional(3D) body model was constructed by 3DS studio MAX .Then ,with the deep analysis of the struc-ture of 3DS file ,the file-reading technology of Delphi was used to read 3DS file .According to the read vertexes ,the body and garment was fitted .At last ,the model of human body and garment was construc-ted .Through the view conversion function in OpenGL ,the model can be rotated at arbitrary angles .And on this basis ,the texture mapping technique was applied to fitting different material of garment .Fur-thermore ,the designers could observe the effect with variety of material drawing from multi-orientation and multi-angle .

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