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基于OpenGL和3DS MAX的微机主板结构漫游的实现

     

摘要

It describes the implementation processing of microcomputer board structure roaming based on OpenGL and 3DS MAX,de-scribes how to achieve a high degree of simulation of microcomputer board,display different parts of the motherboard and how to achieve roaming of microcomputer board structure. For prototypes with ASUS AT3N7A-I,use 3DS MAX's strong features,such as high simula-tion degree,high portability degree to establish the three-dimensional model with a CPU,memory,PCI,a variety of interfaces and other components,re-use 3DS MAX power output function to convert the motherboard model into . 3ds format output. For the model shown in the display technology is to use OpenGL calls . 3ds format models to achieve the display board as a whole. The system called the Open-GL's camera function to achieve roaming function of motherboard.%文中描述了基于OpenGL和3DS MAX的微机主板结构漫游的实现过程,阐述如何将主板高度仿真、将主板上各个部件显示出来以及如何实现主板部件的漫游功能。利用3DS MAX仿真度高、可移植性强等特点,以华硕AT3N7A-I为原型建立了主板上包括CPU风扇、内存条、PCI、各种接口等部件的三维模型,再利用3DS MAX强大的输出功能,将主板模型转化成.3ds格式输出。对于模型在显示屏的显示是利用OpenGL技术调用.3ds格式模型实现主板整体的显示。通过调用OpenGL的摄像函数实现主板部件的漫游功能。

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