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The Design And Implementation Of Three Dimensional Terrain ―Real Time Walkthrough System Based On Microcomputer And OpenGL

机译:基于微机和OpenGL的三维地形实时漫游系统的设计与实现

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In a three dimensional terrain real time walkthrough system, the terrain can be observed and developed in a different view interactively. This paper presents the design and implementation of three dimensional terrain real time walkthrough system based on microcomputer. It adopts OpenGL, the API of a three dimensional graphics stabdard for international industry, digital elevation model (DEM) and remote sensing image to generate realistic landscape. In order to get effect of high-speed rendering and dynamic interaction, this system extracts the terrain data based viewpoint and provides a convenient user interface. The system can achieve good performance on the quality of landscape ahd the speed of rendering.
机译:在三维地形实时漫游系统中,可以交互地在不同视图中观察和开发地形。本文介绍了基于微机的三维地形实时漫游系统的设计与实现。它采用OpenGL,国际行业三维图形标准的API,数字高程模型(DEM)和遥感图像来生成逼真的景观。为了获得高速渲染和动态交互的效果,该系统提取基于地形数据的视点并提供方便的用户界面。该系统可以在景观质量和渲染速度上实现良好的性能。

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