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OpenGL SC Implementation on the OpenGL Hardware

机译:OpenGL硬件上的OpenGL SC实现

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The need for the OpenGL-family of the 3D rendering API's are highly increasing, especially for graphical human-machine interfaces on various systems. In the case of safety-critical market for avionics, military, medical and automotive applications, OpenGL SC, the safety critical profile of the OpenGL standard plays the major role for graphical interfaces. In this paper, we present an efficient way of implementing OpenGL SC 3D graphics API for the environments with hardware-supported OpenGL 1.1 and its multi-texture extension facility, which is widely available on recent embedded systems. Our approach achieved the OpenGL SC features at the low development cost on the embedded systems and also on general personal computers. Our final result shows its compliance with the OpenGL SC standard specification. From the efficiency point of view, we measured its execution times for various application programs, to show a remarkable speed-up.
机译:对OpenGL系列的3D渲染API的需求正在迅速增加,尤其是对于各种系统上的图形人机界面。在航空电子,军事,医疗和汽车应用的安全关键市场OpenGL SC中,OpenGL标准的安全关键配置文件在图形界面中扮演着重要角色。在本文中,我们提出了一种在硬件支持的OpenGL 1.1及其多纹理扩展工具的环境中实现OpenGL SC 3D图形API的有效方法,该工具在最近的嵌入式系统上已广泛使用。我们的方法以较低的开发成本在嵌入式系统以及通用个人计算机上实现了OpenGL SC功能。我们的最终结果表明它符合OpenGL SC标准规范。从效率的角度来看,我们测量了其在各种应用程序中的执行时间,以显示出惊人的速度提升。

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