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An OpenGL Compliant Hardware Implementation of a Graphic Processing Unit Using Field Programmable Gate Array-System on Chip Technology

机译:使用现场可编程门阵列系统的图形处理单元的OpenGL兼容硬件实现 - 芯片技术

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FPGA-SoC technology provides a heterogeneous platform for advanced, high-performance systems. The System on Chip (SoC) architecture combines traditional single and multiple core processor topologies with flexible FPGA fabric. Dynamic reconfiguration allows the hardware accelerators to be changed at run-time. This article presents a novel OpenGL compliant GPU design implemented on an FPGA. The design uses an FPGA-SoC environment allowing the embedded processor to offload graphics operation onto a more suitable architecture. To the authors' knowledge, this is a first. The graphics processor consists of GLSL compliant shaders, an efficient Barycentric Rasterizer, and a draw mode manager. Performance analysis shows the throughput of the shaders to be hundreds of millions of vertices per second. The design uses both pipelining and resource reuse to optimise throughput and resource use, allowing implementation on a low-cost, FPGA device. Pixel processing rates from this implementation are almost 80% higher than other FPGA implementations. Power consumption compared with comparative embedded devices shows the FPGA consuming as little as 2% of the power of a Mali device, and an up to 11.9-fold increase in efficiency compared to an Nvidia RTX 2060 - Turing architecture device.
机译:FPGA-SoC技术为先进,高性能系统提供异构平台。芯片(SOC)架构系统将传统的单核和多核处理器拓扑结构与柔性FPGA织物相结合。动态重新配置允许在运行时更改硬件加速器。本文介绍了在FPGA上实施的新型OpenGL兼容GPU设计。该设计使用FPGA-SOC环境,允许嵌入式处理器将图形操作卸载到更合适的架构上。为了提交人的知识,这是第一个。图形处理器由GLSL兼容着色器,高效的重心光栅化器和绘制模式管理器组成。性能分析显示着色器的吞吐量为每秒数亿多个顶点。该设计使用流水线和资源再利用来优化吞吐量和资源,允许在低成本的FPGA设备上实现。来自该实现的像素处理率比其他FPGA实现高出几乎80%。与比较嵌入式设备相比的功耗显示,与MALI装置的功率的2%,与NVIDIA RTX 2060 - 图灵建筑装置相比,FPGA消耗的FPGA占用的2%,高达11.9倍。

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