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Design and evaluation of an e-learning service for online self-presentation education: A user-centered design approach.

机译:用于在线自我介绍教育的电子学习服务的设计和评估:以用户为中心的设计方法。

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摘要

With the booming of Web 2.0, cyber recruiting becomes much more prevalence. This makes online self-presentation literacy a necessity for college students to prepare for better career opportunities. This study proposed to design and implement a working prototype of an online educational platform for college students to learn about online self-presentation management. The design and implementation of the working prototype followed an iterative design process, through which the design was created, evaluated, and improved. Within this process, cognitive walkthrough study, competitive analysis, and usability testing study were adopted as major methods to design and evaluate the prototype.;Through the design study, many existing design guidelines for online learning platforms were confirmed, such as segment learning materials, index learning contents, and ensure learner flexibilities. In addition, new design implications were discovered, pointing out new design focus of online learning platforms.;By conducting thorough competitive analysis and integrating Web experience analysis methods with general usability testing methods, this study identified opportunities to improve procedures and outcomes of such design study.;The outcomes and contributions of this study are three-folds: (1) a working prototype was delivered with relatively high perceived usability and utility; (2) design suggestions for designing online educational platforms were provided, to supplement existing design guidelines; and (3) implications for improving procedures of future design study of this kind were discussed.
机译:随着Web 2.0的蓬勃发展,网络招聘变得越来越普遍。这使得在线自我演示素养成为大学生为更好的职业机会做准备的必要条件。这项研究建议设计和实施一个在线教育平台的工作原型,以供大学生学习在线自我展示管理。工作原型的设计和实现遵循迭代设计过程,通过该过程可以创建,评估和改进设计。在此过程中,采用了认知演练研究,竞争分析和可用性测试研究作为设计和评估原型的主要方法。通过设计研究,确认了许多现有的在线学习平台设计指南,例如细分学习材料,索引学习内容,并确保学习者的灵活性。此外,发现了新的设计含义,指出了在线学习平台的新设计重点。通过进行全面的竞争分析并将Web体验分析方法与通用可用性测试方法相结合,本研究确定了改进此类设计研究的程序和结果的机会这项研究的结果和贡献包括三个方面:(1)交付了一个工作原型,具有较高的感知可用性和实用性; (2)提供了设计在线教育平台的设计建议,以补充现有的设计准则; (3)讨论了改进此类未来设计研究程序的意义。

著录项

  • 作者

    Dong Zhihua.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Education Technology of.;Education Higher.;Web Studies.
  • 学位 M.S.
  • 年度 2014
  • 页码 183 p.
  • 总页数 183
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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