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Beyond collaboration and competition: A case study of moral foundations in The Farmers, a cooperative game with independent goals.

机译:超越协作和竞争:以《农民》的道德基础为例,这是一种具有独立目标的合作游戏。

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摘要

This dissertation addresses design challenges in the study of player goals found in game theory and education by introducing The Farmers , an asymmetric, three player, non-competitive, non-collaborative, semi-cooperative, common-pool resource dilemma simulation game designed to elicit political debate and in-game moral claims (Fennewald and Kievit-Kylar, 2012, 2013). Human experiments and artificial simulations of The Farmers are used to investigate the differences between how players and simulated agents act when given collaborative, competitive, and semi-cooperative/independent goals, (goals where players have personal goals not directly tied to the success of other players). Moral discussions from the game are analyzed using Moral Foundations Theory (Haidt, 2012) and Kohlberg's Theory of Moral development (Kohlberg, 1973, 1981). Findings suggest differences among the three versions of the game (collaborative, competitive, and independent versions) and evidence that a variety of moral foundations are used by players to explain and justify their actions during game play, especially when players are given independent goals. This is likely at least in part due to the independent goals design of the game, which emphasizes zero-sum success for individual players while at the same time fostering non-zero sum interaction among players. This study presents a methodology for designing simulation games to present goals found in non-competitive, non-cooperative interactions (such as goals found in many ecological and political debates). This study finds that sanctity is one of several moral foundations used to provide justification of anomalous actions in social dilemma game play. The study should be of interest to anyone wishing to design games-based studies of collaboration and negotiation for business, social science, and education that are rich with moral claims.
机译:本文通过引入《农民》(The Farmers)解决了在博弈论和教育中发现的玩家目标研究中的设计挑战,该游戏旨在激发人们的不对称,三玩家,非竞争,非合作,半合作,公共池资源困境模拟游戏政治辩论和游戏中的道德主张(Fennewald和Kievit-Kylar,2012年,2013年)。 《农夫》的人体实验和人工模拟用于研究玩家和模拟特工在给予协作,竞争和半合作/独立目标时的行为差异(目标是参与者的个人目标与其他目标的成功不直接相关)玩家)。使用道德基础理论(Haidt,2012)和科尔伯格的道德发展理论(Kohlberg,1973,1981)来分析游戏中的道德讨论。研究结果表明游戏的三个版本(协作,竞争和独立版本)之间存在差异,并证明玩家在游戏过程中使用了各种道德基础来解释和证明自己的行为,特别是当给玩家独立的目标时。这可能至少部分归因于游戏的独立目标设计,该设计强调了单个玩家的零和成功,同时又促进了玩家之间的非零和交互。这项研究提出了一种设计模拟游戏的方法,以呈现非竞争性,非合作性互动中发现的目标(例如在许多生态和政治辩论中发现的目标)。这项研究发现,圣洁性是用来为社会困境游戏中的异常行为辩护的几种道德基础之一。希望为富于道德主张的商业,社会科学和教育设计基于游戏的协作和谈判研究的任何人都应该对此研究感兴趣。

著录项

  • 作者

    Fennewald, Thomas Joseph.;

  • 作者单位

    Indiana University.;

  • 授予单位 Indiana University.;
  • 学科 Social research.;Ethics.;Educational psychology.;Environmental education.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 660 p.
  • 总页数 660
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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