...
【24h】

Competition vs. collaboration: a four set game theory - innovation, collaboration, imitation, and 'do nothing'

机译:比赛与合作:四面套游戏理论 - 创新,协作,模仿和“无所事事”

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Opinions on when competition or collaboration is optimal differ, particularly in the case of product innovation. To examine the broad determinants of both collaboration and innovation patterns, the present study takes a game theoretic approach and develops a four-strategy set (innovation, collaboration, imitation and 'do nothing') to understand when competition or collaboration is optimal. The model explores the collaboration determinants in depth, focusing on the sharing of collaboration costs. By designing and using the MATLAB animation software, the study generates the equilibrium solution for each strategy set. Based on the game theoretic approach, ten predictions are generated about: a) the probability of collaboration; b) the collaboration costs; c) the effect of technology on price and revenue. The study concludes with policy implications at both firm and national levels under conditions of weak intellectual property rights (IPR) such as in China based on the game theoretic approach.
机译:关于竞争或协作是最佳差异的意见,特别是在产品创新的情况下。为了审查合作和创新模式的广泛决定因素,本研究采用游戏理论方法,开发四策略集(创新,协作,模仿和“无所事事”,以了解竞争或协作是最佳的。该模型深入探讨了协作决定因素,专注于共享协作成本。通过设计和使用MATLAB动画软件,该研究为每个策略集生成均衡解决方案。基于游戏理论方法,产生了十个预测:a)协作的可能性; b)合作成本; c)技术对价格和收入的影响。该研究结论,在基于游戏理论方法的中国弱势知识产权(知识产权)的条件下,对公司和国家一级的政策影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号