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Parallel volume rendering of irregular grids.

机译:不规则网格的并行体积渲染。

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摘要

This dissertation contains our contributions in methods to speed up volume rendering, an important subfield of scientific visualization. We develop a framework composed of a system and a set of algorithms for handling large datasets of various forms (e.g., regular and irregular volumetric grids). A special emphasis of our framework is on the development of practical parallel algorithms for visualization.; For the regular grid case, where research of efficient techniques is fairly advanced, we propose a parallelization of a known rendering algorithm. Our major contributions in this case are the introduction of content-based load balancing and the pipelined compositing approach. We present the new algorithms and their implementation.; For irregular grids, we propose a fast rendering algorithm. Our method uses a sweep-plane approach to accelerate ray casting, and it can handle disconnected and nonconvex (even with holes) unstructured irregular grids with a rendering cost that decreases as the disconnectedness decreases. The algorithm is carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution. We establish the practicality of our method through experimental results, and we also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids. Our work in irregular grids also includes a proposal for a parallelization of the method for distributed-memory machines.; Our final contribution is in the simplification of irregular grids. Because the size of the grids can sometimes be overwhelming, we discuss the simplification problem to approximate representations of irregular grids. We present a complete solution for the two-dimensional case (e.g., height-field terrains), and preliminary work on extensions to general polyhedral surfaces and three-dimensional irregular grids.
机译:本论文包含了我们在加快体积渲染的方法方面的贡献,这是科学可视化的重要子领域。我们开发了一个由系统和一组算法组成的框架,用于处理各种形式的大型数据集(例如,规则和不规则体积网格)。我们的框架特别强调可视化实用并行算法的开发。对于常规网格,其中高效技术的研究相当先进,我们提出了一种已知渲染算法的并行化方法。在这种情况下,我们的主要贡献是引入了基于内容的负载平衡和流水线合成方法。我们提出了新的算法及其实现。对于不规则网格,我们提出了一种快速渲染算法。我们的方法使用扫掠平面方法来加速射线投射,并且它可以处理不连续和不凸(甚至带有孔)的非结构化不规则网格,渲染成本随着不连通性的降低而降低。即使图像分辨率与物镜空间分辨率明显不同,该算法也经过精心设计以利用空间相干性。我们通过实验结果确定了该方法的实用性,并且还提供了关于不规则网格的射线投射的复杂性的上下限的理论结果。我们在不规则网格中的工作还包括关于并行化分布式内存机器方法的建议。我们的最终贡献是简化了不规则网格。由于网格的大小有时会不堪重负,因此我们讨论简化问题以近似不规则网格的表示。我们为二维情况(例如,高度场地形)提供了一个完整的解决方案,并为扩展通用多面体表面和三维不规则网格提供了初步工作。

著录项

  • 作者单位

    State University of New York at Stony Brook.;

  • 授予单位 State University of New York at Stony Brook.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1996
  • 页码 167 p.
  • 总页数 167
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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