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Parallel Volume Rendering Algorithm of Volume Mineralization Model based on GPU

机译:基于GPU的卷矿化模型的平行体积渲染算法

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摘要

Volume rendering is an important technique in data visualization, but it has some problems, such as low sampling efficiency and slow drawing speed. This is especially true for the model of body visualization calculation, where the scene rendering speed is too large and the throughput rate is too high. To improve the drawing speed of the volume rendering algorithm, a method of parallel GPU computing is proposed to optimize the algorithm. A parallel volume rendering algorithm based on GPU is implemented to improve the rendering speed, and the experimental results show that the algorithm can improve the speed without affecting the image quality.
机译:体积渲染是数据可视化中的重要技术,但它具有一些问题,例如低采样效率和慢速速度。 对于身体可视化计算的模型尤其如此,其中场景渲染速度太大并且吞吐率太高。 为了提高体积渲染算法的拉伸速度,提出了一种并行GPU计算方法来优化算法。 实施了基于GPU的并联体积渲染算法以提高渲染速度,实验结果表明该算法可以提高速度而不影响图像质量。

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