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Object-based irregular-grid volume rendering

机译:基于对象的不规则网格体渲染

摘要

Method and apparatus for rendering data for display. The data represents a model space and the method includes the following steps. A first step associates individual points in the model space with individual vertices (V) of an irregular grid cell enclosed by faces. Each of the points has an associated luminosity value and an associated opacity value. A next step orders the faces of the grid cells. The faces are preferably ordered by depth referenced to a view plane. A further step processes individual faces for determining, for all viewing rays that project from pixels on the view plane and that intersect the face being processed, an amount of light arriving at the pixel. The amount of light arriving at the pixel is a function of both the luminosity and the opacity of a grid cell that lies adjacent to the face and through which the viewing ray passes.
机译:用于渲染数据以供显示的方法和设备。数据表示模型空间,该方法包括以下步骤。第一步将模型空间中的各个点与不规则网格单元(由面包围)的各个顶点(V)关联。每个点都具有关联的亮度值和关联的不透明度值。下一步对网格单元的面进行排序。这些面优选地根据参考视平面的深度来排序。进一步的步骤处理各个面部,以针对从视平面上的像素投射并与正在处理的面部相交的所有视线确定到达像素的光量。到达像素的光量是与面部相邻且可见光线穿过的网格单元的亮度和不透明度的函数。

著录项

  • 公开/公告号EP0511537A3

    专利类型

  • 公开/公告日1993-11-18

    原文格式PDF

  • 申请/专利权人 INTERNATIONAL BUSINESS MACHINESCORPORATION;

    申请/专利号EP19920106354

  • 发明设计人 LUCAS BRUCE DAVID;

    申请日1992-04-13

  • 分类号G06F15/72;

  • 国家 EP

  • 入库时间 2022-08-22 04:40:25

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