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Development and evaluation of an interactive multimedia program on teaching nutrient composition of food: Vitamin A and iron.

机译:开发和评估一个互动多媒体程序,以教授食物的营养成分:维生素A和铁。

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摘要

An interactive multimedia program, SmartBytes, that incorporated learning and instructional design theories to promote change in knowledge, self-efficacy, attitude and food selection behaviors related to nutrient composition of food for vitamin A and iron was developed. The program was tested in a controlled study with 418 introductory and 182 advanced level students enrolled in nutrition courses in 8 universities across the United States. While control groups participated in traditional class work and assignments only, experimental groups completed SmartBytes in addition to the traditional curricula.; Cognitive change was evaluated using 21 items for introductory and 33 items for advanced students. Fifteen attitude and 8 introductory or 12 advanced self-efficacy items were measured on a 5-point Likert type scale. Food behaviors were assessed for introductory students with two separate 24-hour food records completed at least one month apart, before and after the intervention.; Mean change scores were calculated by subtracting post intervention scores from pre intervention scores. Statistically significant differences between means were indicated by a p value of less than 0.05. Cognitive and self-efficacy mean change scores differed significantly between the experimental and the control group for both the introductory and advanced students. Mean attitude change scores for the two groups differed significantly for introductory students, but those for advanced students did not. Average change in consumption of vitamin A per 1000 kcals differed significantly between the groups; however, change in iron intake per 1000 kcals did not.; Instructional method was positively correlated with changes in cognition, attitude, self-efficacy and vitamin A/1000 kcal for introductory students. Positive correlations were present between instructional method and changes in cognition and self-efficacy for advanced students.{09}Approximately 80% of introductory level and 50% of advanced level students spent ≤45 minutes on each module; over 30% of advanced level students spent up to 90 minutes on each module. Time spent was positively correlated with cognitive gains for both groups. Feedback collected from experimental subjects at the post intervention measure indicated that a vast majority of both introductory and advanced level students found the entire program and individual modules to be helpful. In summary SmartBytes enhanced traditional nutrition curricula at both introductory and advanced level.
机译:开发了一个交互式多媒体程序 SmartBytes ,该程序结合了学习和指导设计理论,以促进与维生素A和铁的食物营养成分有关的知识,自我效能,态度和食物选择行为的变化。该方案在一项对照研究中进行了测试,在美国8所大学中,有418名入门级学生和182名高级水平学生参加了营养课程。对照组仅参加传统的课堂工作和作业,而实验组除传统课程外还完成了 SmartBytes 。评估了认知变化,其中入门性21项,高级学生33项。在5点李克特类型量表上测量了15个态度和8个入门性或12个高级自我效能感项目。在干预前后,至少有两个月的时间分别完成了两个单独的24小时食物记录,对入门学生的食物行为进行了评估。通过从干预前评分中减去干预后评分来计算平均变化评分。平均值之间的统计学显着性差异由小于0.05的p值表示。入门和进阶学生在实验组和对照组之间的认知和自我效能平均改变得分差异显着。入门学生的两组平均态度变化得分差异显着,而高年级学生则没有。两组之间每千大卡维生素A摄入量的平均变化差异显着。但是,每千大卡的铁摄入量没有变化。教学方法与入门学生的认知,态度,自我效能和维生素A / 1000 kcal的变化呈正相关。教学方法与高年级学生的认知和自我效能的变化之间存在正相关。{09}入门级的学生中约80%,高年级的学生中有50%在每个模块上花费≤45分钟;超过30%的高级水平学生在每个模块上花费了90分钟以上。两组所花费的时间与认知能力均呈正相关。干预后措施从实验对象中收集的反馈表明,入门级和高级水平的学生中的绝大多数都认为整个课程和个别模块是有帮助的。总之, SmartBytes 在入门和高级水平上都增强了传统的营养课程。

著录项

  • 作者

    Meadows, Monica Roseman.;

  • 作者单位

    The University of Texas at Austin.;

  • 授予单位 The University of Texas at Austin.;
  • 学科 Health Sciences Nutrition.; Education Technology.; Education Health.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 218 p.
  • 总页数 218
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 预防医学、卫生学;教育;
  • 关键词

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