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A Virtual Environment for Interactive Assembly Simulation: From Rigid Bodies to Deformable Cables

机译:用于交互式装配仿真的虚拟环境:从刚体到可变形电缆

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摘要

This paper presents the application of rigid body simulation for assembly tasks in a virtual environment and the extension of this system to the real-time simulation of de-formable cables. Presently our virtual reality tools evaluate virtual prototypes based on CAD models of the design department. We motivate the need for deformable objects, especially cables, by practical examples and explain our physically based simulation approach. The physical behaviour of a cable is simulated as a mass-spring model with generalized springs. The main objective is a physically plausible real-time simulation for cables of moderate complexity. In comparison to research done in the field of cloth simulation for computer animation, cables show a very stiff bending behaviour. In order to improve dynamic bending behaviour we use torsion springs. Their restoring forces are proportional in angle and not in elongation. Special attention is given to the integration into the virtual environment for assembly simulation. Collision detection and response are necessary for the interaction with rigid bodies and with input devices used by the engineer.
机译:本文介绍了刚体仿真在虚拟环境中的装配任务中的应用,以及该系统在可变形电缆实时仿真中的扩展。目前,我们的虚拟现实工具基于设计部门的CAD模型评估虚拟原型。我们通过实际示例来激发对可变形对象(尤其是电缆)的需求,并说明基于物理的仿真方法。电缆的物理行为被模拟为具有广义弹簧的质量弹簧模型。主要目标是对复杂程度适中的电缆进行物理上合理的实时仿真。与用于计算机动画的布料模拟领域中的研究相比,电缆显示出非常坚硬的弯曲行为。为了改善动态弯曲行为,我们使用扭力弹簧。它们的恢复力与角度成比例,而不与伸长成比例。特别注意集成到虚拟环境中以进行装配仿真。与刚体和工程师使用的输入设备进行交互时,碰撞检测和响应是必需的。

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