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The development of deformable bodies collision response algorithm for interactive virtual environment

机译:交互式虚拟环境中变形体碰撞响应算法的开发

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摘要

Physical based deformation method usually suffers from high computation cost which does not favors practical interactive applications, even if the deformation only occurs in a small area of the deformable object. This thesis proposed a dynamic selection based method for small area deformation to maintain interactivity with high geometric complexity of volumetric mesh by reducing areas for deformation processing. It is an optimization algorithm that selects small areas for deformation processing based on equilibrium state. Assuming no external forces other than concentrated loads, the optimization algorithm succeeded to reduce deformation computation for physical based deformation systems. The method is suitable for real time application like virtual surgery.
机译:基于物理的变形方法通常遭受高计算成本的困扰,即使变形仅发生在可变形物体的一小部分中,也不利于实际的交互式应用。本文提出了一种基于动态选择的小面积变形方法,通过减少变形处理的面积来保持体积网格的几何复杂度高的交互性。它是一种优化算法,根据平衡状态选择较小的区域进行变形处理。假设除了集中载荷外没有外力,优化算法成功地减少了基于物理的变形系统的变形计算。该方法适合于虚拟手术等实时应用。

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