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Game Semantics and Uniqueness of Type Inhabitance in the Simply-Typed A-Calculus

机译:简单语义微积分中的游戏语义和类型居住的唯一性

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The problem of characterizing sequents for which there is a unique proof in intuitionistic logic was first raised by Mints [Min77], initially studied in [BS82] and later in [Aot99]. We address this problem through game semantics and give a new and concise proof of [Aot99]. We also fully characterize a family of A-terms for Aoto's theorem. The use of games also leads to a new characterization of principal typings for simply-typed A-terms. These results show that game models can help proving strong structural properties in the simply-typed A-calculus.
机译:Mints [Min77]首先提出了表征序列的问题,直觉逻辑对此有独特的证明,最初是在[BS82]中,后来在[Aot99]中进行了研究。我们通过游戏语义学解决了这个问题,并给出了[Aot99]的简洁明了的证明。我们还充分描述了Aoto定理的A项族。游戏的使用还导致对简单类型的A项的主要类型进行新的表征。这些结果表明,游戏模型可以帮助证明简单类型A演算中的强大结构特性。

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