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Efficient Player-Optimal Protocols for Strong and Differential Consensus

机译:有效的最佳球员最佳协议,可实现强而有力的共识

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In this paper we consider the following two variants of the consensus problem. First, the strong consensus problem, where n players attempt to reach agreement on a value initially held by one of the correct players, despite the (malicious) behavior of up to t of them. (Recall that in the standard version of the problem, the players are also required to decide on one of the correct players' input values, but only when they all start with the same value; otherwise, they can decide on a default.) Although the problem is closely related to the standard problem, the only known solution with the optimal number of players requires exponential computation and communication in the unconditional setting. Even though the decision would be a value originally held by a correct player, strong consensus allows for a decision value that is the least common among the correct players. We also formulate the δ-differential consensus problem, which specifies that the value agreed on must be of a certain plurality among the correct players - specifically, that the plurality of any other value cannot exceed the plurality of the decision value by more than δ. In this paper we study these problems, and present efficient protocols and tight lower bounds for several standard distributed computation models - unconditional, computational, synchronous, and asynchronous.
机译:在本文中,我们考虑共识问题的以下两个变体。首先,强烈的共识问题,即n个参与者试图就其中一个正确参与者最初持有的价值达成协议,尽管其中多达t个参与者的(恶意)行为。 (回想一下,在标准问题版本中,还要求玩家确定正确的玩家输入值之一,但前提是它们都必须以相同的值开头;否则,可以决定默认值。)该问题与标准问题密切相关,唯一已知的具有最佳参与者人数的解决方案需要在无条件的情况下进行指数计算和通信。即使该决定原本是由正确的参与者持有的价值,但强烈的共识允许在正确的参与者中最不常见的决策价值。我们还制定了δ微分共识问题,该问题规定在正确的参与者中达成一致的值必须为一定的多个值-特别是,任何其他值的多个值不能超过决策值的多个δ。在本文中,我们研究了这些问题,并为几种标准的分布式计算模型(无条件,计算,同步和异步)提出了有效的协议和严格的下限。

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