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Efficient player-optimal protocols for strong and differential consensus

机译:高效的球员最优协议,可达成强而有力的共识

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In this paper we consider the following two variants of the consensus problem. First, the strong consensus problem, where n players attempt to reach agreement on a value initially held by one of the correct players, despite the (malicious) behavior of up to t of them. (Recall that in the standard version of the problem, the players are also required to decide on one of the correct players' input values, but only when they all start with the same value; otherwise, they can decide on a default.) Although the problem is closely related to the standard problem, the only known solution with the optimal number of players requires exponential computation and communication in the unconditional setting.Even though the decision would be a value originally held by a correct player, strong consensus allows for a decision value that is the least common among the correct players. We also formulate the Δ-differential consensus problem, which specifies that the value agreedon must be of a certain plurality among the correct players --- specifically, that the plurality of any other value cannot exceed the plurality of the decision value by more than Δ.In this paper we study these problems, and present efficient protocols and tight lower bounds for several standard distributed computation models --- unconditional, computational, synchronous, and asynchronous.
机译:在本文中,我们考虑共识问题的以下两个变体。首先,是强共识问题,尽管((最多有 t 个行为)。 (回想一下,在标准问题版本中,还要求玩家确定正确的玩家输入值之一,但前提是它们都必须以相同的值开头;否则,可以决定默认值。)该问题与标准问题密切相关,唯一已知的具有最佳参与者数量的解决方案需要在无条件的情况下进行指数计算和沟通。即使该决定最初是由正确参与者持有的价值,但强烈的共识允许正确的参与者中最不常见的决策值。我们还公式化了Δ-差分共识问题,该问题指定了在正确的参与者中达成一致的值必须为一定的多个数,特别是,任何其他值的多个数都不能超过多个在本文中,我们研究了这些问题,并针对几种标准分布式计算模型(无条件,计算,同步和异步)提出了有效协议和严格的下界。

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