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Fuzzy Logic-based Battle Field Mobility Prediction Method in War-game Simulation

机译:战役仿真中基于模糊逻辑的战场机动性预测方法

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War-game simulation models the situation of a battle field and has been used for analyzing the operation or the occupation of a troop. It is necessary to develop a fast and accurate mobility prediction method of a weapon or equipment with mobility in a battle field. However, communication resources are limited and links are frequently disconnected. A mobile node moving in war-game simulation is greatly influenced by various environmental factors. This paper proposes a fuzzy logic-based battle field mobility prediction method in war-game simulation in order to predict the mobility of a mobile node and provide accurate location information with mobile nodes according to change of location. A base station communicates with mobile nodes and detects their locations. In this study, we use fuzzy logic control and perform a velocity inference on the basis of a number of rules by assigning an intelligent agent to each base station. The location error associated with FLMP is lesser than that with existing models such as the mobile distance-based mobility prediction model and the mobile velocity-based mobility prediction model. Experimental results indicate that the proposed method improves the efficiency of mobility prediction in hybrid wireless network.
机译:战争游戏模拟对战场的情况进行建模,并已用于分析部队的行动或占领情况。有必要开发一种快速,准确的在战场上具有机动性的武器或装备的机动性预测方法。但是,通信资源有限,链接经常断开。在战争游戏模拟中移动的移动节点受各种环境因素的影响很大。为了预测移动节点的移动性并根据位置的变化为移动节点提供准确的位置信息,提出了一种基于模糊逻辑的战场移动性预测方法。基站与移动节点通信并检测其位置。在这项研究中,我们使用模糊逻辑控制,并通过将智能代理分配给每个基站,在许多规则的基础上执行速度推断。与FLMP相关的位置误差要小于现有模型,例如基于移动距离的移动性预测模型和基于移动速度的移动性预测模型。实验结果表明,该方法提高了混合无线网络中移动性预测的效率。

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