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Fuzzy Logic-based Battle Field Mobility Prediction Method in War-game Simulation

机译:基于模糊的基于逻辑战场移动预测方法在战争游戏模拟中

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War-game simulation models the situation of a battle field and has been used for analyzing the operation or the occupation of a troop. It is necessary to develop a fast and accurate mobility prediction method of a weapon or equipment with mobility in a battle field. However, communication resources are limited and links are frequently disconnected. A mobile node moving in war-game simulation is greatly influenced by various environmental factors. This paper proposes a fuzzy logic-based battle field mobility prediction method in war-game simulation in order to predict the mobility of a mobile node and provide accurate location information with mobile nodes according to change of location. A base station communicates with mobile nodes and detects their locations. In this study, we use fuzzy logic control and perform a velocity inference on the basis of a number of rules by assigning an intelligent agent to each base station. The location error associated with FLMP is lesser than that with existing models such as the mobile distance-based mobility prediction model and the mobile velocity-based mobility prediction model. Experimental results indicate that the proposed method improves the efficiency of mobility prediction in hybrid wireless network.
机译:战争游戏模拟模型战斗领域的情况,已被用于分析队伍的操作或占领。有必要在战场中开发一种武器或设备的快速和准确的移动预测方法,在战场中。但是,通信资源有限,并且链接经常断开。在战争游戏模拟中移动的移动节点受到各种环境因素的大大影响。本文提出了一种基于模糊的基于逻辑的战场移动预测方法,用于预测移动节点的移动性并根据位置的变化提供移动节点的准确定位信息。基站与移动节点通信并检测其位置。在本研究中,我们使用模糊逻辑控制并根据各个基站分配智能代理的规则来执行速度推断。与FLMP关联的位置误差小于现有模型,例如基于移动距离的移动预测模型和基于移动速度的移动预测模型。实验结果表明,该方法提高了混合无线网络中的移动预测效率。

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