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Social, affective and normative aspects of learning in ICT-enriched learning environments

机译:信息通信技术丰富的学习环境中学习的社会,情感和规范方面

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E-learning and learning in ICT integrated learning environments will be a most important part of future learning scenarios, especially in the fields of 'Media Education' and 'ICT in Education'. ICT integrated learning scenarios often only address the cognitive level of learning and teaching processes. But to learn successfully about problems of the digital divide, cyber risks, data privacy and the impact of ICT on a changing society there is not only a need for the acquisition of knowledge. It is also necessary to change attitudes, to reflect on normative orientations in a society, to develop criteria for the evaluation of ICT related action scenarios and to enable people to gain guidelines for their own behaviour in ICT evoked conflicts and dilemmas. Therefore the paper describes different types of ICT integrated learning scenarios such as computer supported simulations, role games and strategy games which we tested with students in the department of Computer Science at the University of Paderborn. The common concept of these learning scenarios is to provide the learners not only with knowledge within the area of ICT but also to create scenarios of individual concern and consternation. Learners will face conflicts and tasks which not only challenge their cognitive abilities but also confront them with their own attitudes and feelings towards ICT evoked dilemmas.
机译:ICT集成学习环境中的电子学习和学习将是未来学习方案中最重要的部分,尤其是在“媒体教育”和“ ICT在教育”领域。 ICT集成学习方案通常仅解决学习和教学过程的认知水平。但是,要成功了解数字鸿沟,网络风险,数据隐私以及ICT对不断变化的社会的影响,不仅需要获取知识。还必须改变态度,以反思社会中的规范取向,制定评估与ICT相关的行动方案的标准,并使人们能够获取有关ICT引发的冲突和困境中自己行为的准则。因此,本文描述了不同类型的ICT集成学习方案,例如我们与帕德博恩大学计算机科学系的学生一起测试的计算机支持的仿真,角色游戏和策略游戏。这些学习场景的共同概念是不仅向学习者提供ICT领域的知识,而且还创造个人关注和困惑的场景。学习者将面对冲突和任务,这些挑战和任务不仅挑战他们的认知能力,而且以面对ICT引发的困境的自己的态度和感觉面对他们。

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