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Minimizing Server Throughput for Low-Delay Live Streaming in Content Delivery Networks

机译:最大限度地减少内容交付网络中低延迟实时流的服务器吞吐量

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Large-scale live streaming systems can experience bottlenecks within the infrastructure of the underlying Content Delivery Network. In particular, the "equipment bottleneck" occurs when the fan-out of a machine does not enable the concurrent transmission of a stream to multiple other equipments. In this paper, we aim to deliver a live stream to a set of destination nodes with minimum throughput at the source and limited increase of the streaming delay. We leverage on rateless codes and cooperation among destination nodes. With rateless codes, a node is able to decode a video block of k information symbols after receiving slightly more than k encoded symbols. To deliver the encoded symbols, we use multiple trees where inner nodes forward all received symbols. Our goal is to build a diffusion forest that minimizes the transmission rate at the source while guaranteeing on-time delivery and reliability at the nodes. When the network is assumed to be lossless and the constraint on delivery delay is relaxed, we give an algorithm that computes a diffusion forest resulting in the minimum source transmission rate. We also propose an effective heuristic algorithm for the general case where packet loss occurs and the delivery delay is bounded. Simulation results for realistic settings show that with our solution the source requires only slightly more than the video bit rate to reliably feed all nodes.
机译:大型实时流媒体系统可能会遇到基础内容交付网络的基础架构中的瓶颈。尤其是,当机器的扇出无法将流同时传输到多个其他设备时,就会出现“设备瓶颈”。在本文中,我们旨在将实时流传递到一组目标节点,同时源端的吞吐量最小,并且流延迟增加有限。我们利用无速率代码和目标节点之间的合作。利用无速率码,节点能够在接收到多于k个编码符号之后,对k个信息符号的视频块进行解码。为了传递编码的符号,我们使用多个树,其中内部节点转发所有接收到的符号。我们的目标是建立一个扩散林,以最大程度地减少源的传输速率,同时保证节点的按时交付和可靠性。当假定网络是无损的并且放宽了对传输延迟的约束时,我们给出了一种算法,该算法可以计算出导致最小源传输速率的扩散林。对于包丢失发生且传递延迟受限的一般情况,我们还提出了一种有效的启发式算法。逼真的设置的仿真结果表明,使用我们的解决方案,信号源只需要比视频比特率稍多的一点就能可靠地馈送所有节点。

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