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A Server-Assisted Approach for Mobile-Phone Games

机译:手机游戏的服务器辅助方法

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摘要

While the processing power of mobile devices is continuously increasing, the network bandwidth is getting larger and the latency is going down, the heterogeneity of terminals with respect to operating systems, hardware and software makes it impossible to massively deploy mobile games. We propose a novel architecture consisting of (1) maintaining on the terminal only standardized operations (2) using a remote server for the game's logic and (3) updating the local scene by using compact commands. By identifying the game tasks that should remain local, we first analyze the performances of MPEG-4 3D graphics standard. We implemented an MPEG-4 player able to decode and visualize 3D and extended it for handling game content. We propose a client-server architecture and a communication protocol that ensure similar user experience while using a standard player - expected to be available on mobile devices in the near future.
机译:随着移动设备处理能力的不断提高,网络带宽越来越大,等待时间越来越短,终端在操作系统,硬件和软件方面的异质性使得无法大规模部署移动游戏。我们提出了一种新颖的体系结构,该体系结构包括(1)在终端上仅维护标准化操作(2)使用远程服务器执行游戏逻辑,以及(3)通过使用紧凑命令更新本地场景。通过确定应保留在本地的游戏任务,我们首先分析MPEG-4 3D图形标准的性能。我们实施了MPEG-4播放器,该播放器能够解码和可视化3D并将其扩展以处理游戏内容。我们提出了一种客户端-服务器体系结构和一种通信协议,可确保在使用标准播放器时获得相似的用户体验-预计将在不久的将来在移动设备上使用。

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