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Circuit World: A Multiplayer VE for Researching Engineering Learning

机译:电路世界:用于研究工程学习的多人ve

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Business travel leads to the consumption of large amounts of energy. Circuit World (CW), a Unity virtual environment, uses avatars and realistic simulations of electrical circuits to test the effectiveness of teaching complex engineering tasks without travel. To evaluate CW, a study compares how well participants learn to repair a circuit when trained face-to-face, via Zoom, and within CW wearing an HMD. After training and completion of a knowledge quiz, learners are given a circuit to repair by themselves using a non-immersive desktop version of CW. Participants repair it again two weeks later to test retention. Each study session involves three people: learner, trainer, and researcher. The learner and trainer control avatars and the researcher, invisible, observes over the learner’s shoulder. Collected data includes task performance logs from CW, knowledge quiz scores, and, based on video recordings, eye gaze tracking, behavioral coding, and measures of facial synchrony between trainer and learner.
机译:商务旅行导致消耗大量能量。电路世界(CW),统一虚拟环境,使用化身和实际模拟电路,以测试在没有旅行的情况下教授复杂工程任务的有效性。为了评估CW,一项研究比较了参与者如何在训练面对面,通过变焦时培训时如何修复电路,以及穿着HMD的CW。在培训和完成知识测验后,学习者通过使用非沉浸式桌面版本的CW自行修复电路。参与者两周后再次修复它以测试保留。每个学习会议涉及三个人:学习者,教练和研究人员。学习者和培训师控制头像和研究人员,看不见,观察学习者的肩膀。收集的数据包括来自CW,知识测验评分的任务性能日志,以及基于录像,眼睛凝视跟踪,行为编码以及培训师和学习者之间的面部同步度量。

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