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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone

机译:通过以增强虚拟智能手机的形式添加有形维度,在虚拟现实超市中鼓励健康食品选择

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We want to understand the changing shopping behaviour, influenced by health-targeting nutrition apps on mobile devices. To achieve that, we have built a realistic Virtual Reality (VR) supermarket simulation and addressed core aspects such as handling virtual products, prevention of cybersickness, rounded off with an initial pilot study. On top of that, we built a virtual replica smartphone in VR with nutritionrelated functionality. This has been extended with an Augmented Virtuality (AV) feature, that enables us to track the screen of a participant’s own smartphone, hence allowing us to integrate real-world apps and letting the user interact with them during the simulation. To achieve a high-quality tracking, we propose a hybrid approach, utilizing an add-on RGB camera on the VR headset fused with data provided through a WLAN connection in the case of self-made apps. This enables the users to manipulate the simulation from within the smartphone app, introducing a versatile, highly usability-centered controller because they can handle their phone naturally.
机译:我们希望了解更改的购物行为,受到移动设备上的健康目标营养应用的影响。为此,我们建立了一个现实的虚拟现实(VR)超市仿真和解决了核心方面,如处理虚拟产品,预防网络内,并通过初步试点研究来舍入。首先,我们在VR中建立了一个虚拟副本智能手机,营养相关功能。这一直以增强的虚拟性(AV)功能扩展,使我们能够跟踪参与者自己的智能手机的屏幕,从而允许我们集成真实世界应用程序并让用户在模拟期间与它们交互。为了实现高质量的跟踪,我们提出了一种混合方法,利用VR耳机上的附加RGB摄像机融合在自制应用程序的情况下通过WLAN连接提供的数据。这使用户能够从智能手机应用程序内操作模拟,引入多功能,高度可用性的控制器,因为它们可以自然地处理手机。

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