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An Augmented Reality Prototype for Investigating Tangible and Virtual Components in a Gaming Environment.

机译:用于研究游戏环境中的有形和虚拟组件的增强现实原型。

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摘要

In recent years, button-based controllers for gaming consoles have evolved into dynamic, sensor based controllers that track movement and mimic real life instruments. The sudden popularity growth of this novel and interactive sensing technique has led us to consider whether realistic motion controllers will become the standard of future entertainment. This notion inspired us to investigate the preferability of physical interaction techniques over their virtualized equivalents. To accomplish this, a multi-user prototype was developed and designed using affordable and portable commercial hardware components. Our system features an overhead camera as the main form of input, coupled with a vibration sensor for touch-detection, and a projector for graphical output. Three gaming applications, an augmented tower defense game, roll-and-move board game, and augmented Settlers of Catan, were implemented to test the hypothesis that physical components will be most suitable for social situations while digitization is preferred for mundane tasks. Additionally, two formal experiments were conducted in the context of the last two gaming applications to determine the overall effects on player enjoyment. Our findings suggest that while it is possible to use either physical or digital implementations of game components, scenarios involving more than two simultaneously interactive players benefit from tangible components.
机译:近年来,用于游戏机的基于按钮的控制器已发展成为动态的,基于传感器的控制器,可跟踪运动并模拟现实生活中的乐器。这种新颖的交互式感应技术的迅速普及使我们考虑了现实的运动控制器是否将成为未来娱乐的标准。这个想法激发了我们研究物理交互技术优于其虚拟化等效技术的可能性。为此,使用负担得起的便携式商业硬件组件开发并设计了多用户原型。我们的系统以高架摄像机为主要输入形式,并配有用于触摸检测的振动传感器和用于图形输出的投影仪。实施了三个游戏应用程序,增强型塔防游戏,滚动式桌游和增强型卡坦定居者,以验证以下假设:物理组件最适合社交场合,而数字化则是平凡任务的首选。此外,在最后两个游戏应用程序的上下文中进行了两个正式实验,以确定对玩家享受的总体影响。我们的发现表明,虽然可以使用游戏组件的物理或数字实现,但涉及两个以上同时互动的玩家的场景将从有形组件中受益。

著录项

  • 作者

    Ip, Jessica Wai Yan.;

  • 作者单位

    McGill University (Canada).;

  • 授予单位 McGill University (Canada).;
  • 学科 Engineering Electronics and Electrical.;Computer Science.
  • 学位 M.Eng.
  • 年度 2011
  • 页码 90 p.
  • 总页数 90
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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