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Virtual humans for temperature visualization in a tangible augmented reality educational game

机译:虚拟人在有形的增强现实教育游戏中进行温度可视化

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Our primary objective is to enable effective game based learning approaches in tangible augmented reality. In game based learning there is often a tradeoff in motivation between the educational aspects and game aspects. For example, consider our previous work - a tangible augmented reality application for passive solar energy education (AR-SEE), in which users learn about the science behind architectural design by interacting with a tangible model house and an augmented reality-based visualization of energy transfer within the house. This research extends AR-SEE to begin to convert this educational simulation into an effective educational game by introducing gaming elements, such as interactive virtual humans. Although it is known that AR-SEE does enable learning, it is unknown how the addition of interactive virtual humans will affect user perception of temperature data and learning. In this paper, the goal was to compare user perception of two approaches to temperature data visualization in in tangible augmented reality on mobile phones: (1) the current particle-based visualization (i.e., based on the science of energy transfer) and (2) novel virtual human-based visualizations. The game was intended for high school students. However, as a preliminary study, we conducted a user study with 27 3rd and 4th year architecture students that compared these two visualization approaches and their impact on temperature estimation, motivation, and perceived learning effectiveness. In the future, we plan to integrate this game into high school curricula.
机译:我们的主要目标是在有形的增强现实中实现有效的基于游戏的学习方法。在基于游戏的学习中,在教育方面和游戏方面之间往往存在权衡的动机。例如,考虑一下我们以前的工作-一个用于被动式太阳能教育的有形增强现实应用程序(AR-SEE),在该应用程序中,用户通过与有形模型房和基于增强现实的能量可视化交互来了解建筑设计背后的科学在房子里转移。这项研究扩展了AR-SEE,开始通过引入诸如交互式虚拟人的游戏元素将这种教育模拟转换为有效的教育游戏。尽管已知AR-SEE确实可以进行学习,但未知的交互式虚拟人的添加将如何影响用户对温度数据和学习的感知。在本文中,目标是比较用户对手机有形增强现实中温度数据可视化的两种方法的认知:(1)当前基于粒子的可视化(即,基于能量转移的科学原理)和(2) )新颖的基于虚拟人的可视化。该游戏面向高中生。但是,作为一项初步研究,我们对27位3年级和4年级建筑系学生进行了用户研究,比较了这两种可视化方法及其对温度估算,动力和感知学习效果的影响。将来,我们计划将此游戏整合到高中课程中。

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