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Solving Motion and Action Planning for a Cooperative Agent Problem Using Geometry Friends

机译:使用几何朋友解决合作社问题的运动和行动规划

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In this paper we discuss the development of agents for the Geometry Friends game, which poses simultaneously problems of planning and motion control in an physics-based puzzle and platform 2D world. The game is used in a competition, held yearly, that challenges participants to solve single player and cooperative levels. Our work addresses the two. The approach followed uses Rapidly-Exploring Random Trees with strategies to accelerate the search. When comparing with other agents on the competition, our results show that our agents can solve the single player challenges without overspecialization and are also promising for the cooperative levels with either agent-agent and human-agent players.
机译:在本文中,我们讨论了几何朋友游戏的代理商的发展,它同时在基于物理拼图和平台2D世界中的规划和运动控制问题。这场比赛是在一年中举行的竞争中使用的,这挑战参与者解决单人和合作水平。我们的工作解决了这两个。该方法遵循使用迅速探索随机树与策略加速搜索。当与竞争对手的其他代理商比较时,我们的结果表明,我们的代理商可以解决单一的球员挑战而没有过度透明化,并且也有希望与代理人和人类代理商的合作水平相同。

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