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Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model

机译:虚拟动画人物中的富有表现力凝视的自动生成:从艺术家工艺到行为动画模型

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We present a model for automatic generation of expressive gaze in virtual agents. Our main focus is the eye behavior associated to expressiveness. Our approach is to collect data from animated Computer Graphics films, and codify such observations into an animation framework. The main contribution is the modeling aspects of an animation system, calibrated with empirical observations in order to generate realistic eyes motion. Results show that this approach generates convincing animations that improve the empathy of virtual agents.
机译:我们提出了一种用于在虚拟代理商中自动生成富有富有表现力的模型。我们的主要重点是与表现力相关的眼睛行为。我们的方法是从动画计算机图形电影中收集数据,并将这些观察与动画框架编码。主要贡献是动画系统的建模方面,以经验观察校准,以产生现实的眼睛运动。结果表明,这种方法会产生令人信服的动画,改善虚拟代理的同情。

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