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Fast and learnable behavioral and cognitive modeling for virtual character animation

机译:用于虚拟角色动画的快速易学的行为和认知建模

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Behavioral and cognitive modeling for virtual characters is a promising field. It significantly reduces the workload on the animator, allowing characters to act autonomously in a believable fashion. It also makes interactivity between humans and virtual characters more practical than ever before. In this paper we present a novel technique where an artificial neural network is used to approximate a cognitive model. This allows us to execute the model much more quickly, making cognitively empowered characters more practical for interactive applications. Through this approach, we can animate several thousand intelligent characters in real time on a PC. We also present a novel technique for how a virtual character, instead of using an explicit model supplied by the user, can automatically learn an unknown behavioral/ cognitive model by itself through reinforcement learning. The ability to leant without an explicit model appears promising for helping behavioral and cognitive modeling become more broadly accepted and used in the computer graphics community, as it can further reduce the workload on the animator. Further, it provides solutions for problems that cannot easily be modeled explicitly.
机译:虚拟角色的行为和认知建模是一个有前途的领域。它大大减少了动画制作人员的工作量,使角色可以以可信的方式自主行动。它也使人与虚拟角色之间的交互比以往更加实用。在本文中,我们提出了一种新技术,其中使用人工神经网络来近似认知模型。这使我们能够更快地执行模型,从而使具有认知能力的角色对于交互式应用程序更加实用。通过这种方法,我们可以在PC上实时制作数千个智能角色的动画。我们还提出了一种新颖的技术,用于虚拟角色如何通过使用强化学习来自动学习未知的行为/认知模型,而不是使用用户提供的显式模型。无需显式模型的学习能力有望帮助行为和认知建模在计算机图形学界得到更广泛的接受和使用,因为它可以进一步减轻动画师的工作量。此外,它为无法轻松显式建模的问题提供了解决方案。

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