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A model for social spatial behavior in virtual characters

机译:虚拟人物社交空间行为模型

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Plausible spatial behavior is a key capability that autonomous virtual characters need in order to provide ecologically valid social interactions. However, there is a lack of psychological data on spatial behavior in the larger scale social settings and over extended periods of time. In this paper, we present a social navigation model that aims at generating human-like spatial behavior for a virtual human in a social setting with group dynamics. We employ an engineering approach by defining a dynamic representation of interest and then using it as the psychometric function that regulates the behavior of the agent. We evaluate our model by means of two test cases that address different aspect of the model and serve as a proof of concept. Our work is a step toward models for generating more plausible social spatial behavior for virtual characters that is based on both internal dynamics and attributes of the social environment. Copyright (c) 2014 John Wiley & Sons, Ltd.
机译:合理的空间行为是自主虚拟角色提供生态上有效的社会互动所需的一项关键功能。但是,在较大规模的社会环境中以及长期以来,缺乏有关空间行为的心理数据。在本文中,我们提出了一种社交导航模型,旨在为具有群体动态的社会环境中的虚拟人生成类似于人的空间行为。我们通过定义兴趣的动态表示,然后将其用作调节代理行为的心理功能,采用一种工程方法。我们通过针对模型不同方面的两个测试用例评估我们的模型,并作为概念证明。我们的工作是朝基于内部动态和社会环境属性同时为虚拟角色生成更合理的社会空间行为的模型迈进的一步。版权所有(c)2014 John Wiley&Sons,Ltd.

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