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Providing expressive gaze to virtual animated characters in interactive applications

机译:在交互式应用程序中为虚拟动画角色提供富有表现力的凝视

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摘要

Eyes play an important role in communication among people. Motions of the eye express emotions and regulate the flow of conversation. Hence we consider fundamental that virtual humans or other characters present convincing and expressive gaze in applications such as Embodied Conversational Agents (ECAs), games and movies. However, we perceive that in many applications that require automatic generation of facial movements, such as ECA, character's eye motion does not carry meaning related to its expressiveness. This work proposes a model for the automatic generation of expressive gaze by examining eye behavior in different affective states. To collect data related to gaze and expressiveness, we looked at Computer Graphics movies. This data was used as a basis to describe gaze expressions in the proposed model. We also implemented a prototype and performed some tests with users in order to observe the impact of eye behavior during some expressions of emotion. The results show that the model is capable of generating eye motions that are coherent with the affective states of the virtual character.
机译:眼睛在人与人之间的交流中起着重要作用。眼睛的动作表达情绪并调节对话的流程。因此,我们认为,虚拟人或其他角色在诸如具体化的对话代理(ECA),游戏和电影等应用程序中表现出令人信服且富有表现力的目光至关重要。但是,我们认为在许多需要自动生成面部动作的应用程序(例如ECA)中,角色的眼睛运动并不具有与其表情相关的含义。这项工作提出了一个模型,用于通过检查不同情感状态下的眼睛行为来自动生成表情注视。为了收集与注视和表现力有关的数据,我们看了计算机图形电影。该数据用作描述所提出模型中注视表达的基础。我们还实现了一个原型并与用户进行了一些测试,以观察在某些情感表达过程中眼睛行为的影响。结果表明,该模型能够生成与虚拟角色的情感状态相一致的眼睛运动。

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