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Revealing the didactic character of imagery in a virtual world: Virtual learning in the three-dimensional animated environment of Second Life.

机译:揭示虚拟世界中图像的教学特征:“第二人生”的三维动画环境中的虚拟学习。

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摘要

Humans rely heavily on their sense of vision and look at images in response to their need for information. People learn from didactic images within environments; for this reason, in traditional educational environments, educators tend to care about visual representation. As today's technology brings images to wider audiences with more diverse cultural backgrounds in the virtual world global community, the process of automatic cognition helps people build new knowledge based on prior regional experience. When students are in school, they continually learn from the whole environment. Therefore, when educators employ a technology like Second Life to deliver education, any virtual location where educators hold class becomes a classroom and the whole virtual world can be seen as a school.;The main question addressed by this research is: What is the didactic character of imagery in the 3D animated virtual world of Second Life? The research methodologies include observations, surveys, and interviews. The researcher used the mixed method of concurrent triangulation strategy for this research: both qualitative and quantitative data were important to this research. The researcher also used axial coding for data coding.;There are five major findings in this research and they are interconnected: (1) visual learning is important, (2) cultural experience influences visual perception, (3) double-coding mediates digital imagery, (4) the research contradicts previous claims, and (5) a Third Culture exists in the virtual world.;Although most participants agreed that the imagery in Second Life is fictional, the survey and interview data show that users do learn from imagery in the virtual world. The didactic character of imagery in the 3D animated virtual world becomes a hidden curriculum for its users. Learning visual culture in art education helps students and instructors understand the context of the virtual world. Because of the popularity of the animated virtual world and to make visual learning more transparent within all fields of education, it is important to promote the teaching of visual culture in art education.
机译:人类在很大程度上依赖于他们的视觉感,并根据他们对信息的需求来查看图像。人们从环境中的教学图像中学习;因此,在传统的教育环境中,教育者倾向于关心视觉表现。随着当今技术在虚拟世界全球社区中将图像带给具有更多样化文化背景的更广泛的受众,自动认知过程可帮助人们基于先前的区域经验来建立新知识。学生上学时,他们不断从整个环境中学习。因此,当教育工作者采用诸如《第二人生》之类的技术来提供教育时,任何教育工作者上课的虚拟场所都将成为教室,整个虚拟世界都可以看作是一所学校。 《第二人生》的3D动画虚拟世界中图像的特征?研究方法包括观察,调查和访谈。研究人员在此研究中使用了同时三角剖分策略的混合方法:定性和定量数据对本研究都很重要。研究人员还使用轴向编码进行数据编码。该研究有五个主要发现,它们是相互联系的:(1)视觉学习很重要,(2)文化体验影响视觉感知,(3)双重编码介导了数字图像;(4)研究与先前的主张相矛盾,并且(5)虚拟世界中存在第三种文化。;尽管大多数参与者都同意《第二人生》中的图像是虚构的,但调查和访谈数据表明,用户确实可以从虚拟世界。在3D动画虚拟世界中,图像的说教性对其用户来说变成了隐藏的课程。在美术教育中学习视觉文化可以帮助学生和讲师理解虚拟世界的背景。由于动画虚拟世界的普及以及使视觉学习在教育的所有领域中更加透明,在艺术教育中促进视觉文化的教学很重要。

著录项

  • 作者

    Han, Hsiao-Cheng.;

  • 作者单位

    Northern Illinois University.;

  • 授予单位 Northern Illinois University.;
  • 学科 Education Art.;Multimedia Communications.;Education Technology of.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 351 p.
  • 总页数 351
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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