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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games

机译:紧密耦合互动对休闲游戏玩家经验的影响

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This paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in networked synchronous casual games. In our study, we have analyzed different types of cooperation between players in casual games. Each of these is based on a certain cooperative game design pattern, and can be classified as either closely- or loosely-coupled. Six game patterns have been selected and an equal number of games developed, each targeting one pattern. By means of a user experiment we have investigated which cooperation types fit most of the criteria that define casual games. More specifically, we have focused on the applicability of close coupling between players. Based on the games used in the experiment, most patterns with closely-coupled interaction have shown an overall higher user evaluation than loosely-coupled, satisfying criteria of casual games. These results indicate that introducing close coupling in the casual games under consideration is a potential way to increase the player experience.
机译:本文提出了一项研究休闲游戏中玩家之间的合作。虽然广泛用于共同定位或异步设置,但合作游戏元素在网络同步休闲游戏中不受欢迎。在我们的研究中,我们在休闲游戏中分析了玩家之间的不同类型的合作。这些中的每一个都基于一定的协作游戏设计模式,并且可以被归类为紧密或松散耦合。已经选择了六种游戏模式,并且开发了相同数量的游戏,每个游戏都针对一个图案。通过用户实验,我们调查了哪些合作类型适用于定义休闲游戏的大部分标准。更具体地说,我们专注于玩家之间密切耦合的适用性。基于实验中使用的游戏,具有紧密耦合交互的大多数模式显示了比松散耦合,令人满意的休闲游戏标准更高的用户评估。这些结果表明,正在考虑的休闲游戏中引入密切耦合是增加玩家体验的潜在方法。

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