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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games

机译:紧密耦合的交互对休闲游戏中玩家体验的影响

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This paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in networked synchronous casual games. In our study, we have analyzed different types of cooperation between players in casual games. Each of these is based on a certain cooperative game design pattern, and can be classified as either closely- or loosely-coupled. Six game patterns have been selected and an equal number of games developed, each targeting one pattern. By means of a user experiment we have investigated which cooperation types fit most of the criteria that define casual games. More specifically, we have focused on the applicability of close coupling between players. Based on the games used in the experiment, most patterns with closely-coupled interaction have shown an overall higher user evaluation than loosely-coupled, satisfying criteria of casual games. These results indicate that introducing close coupling in the casual games under consideration is a potential way to increase the player experience.
机译:本文提出了一项研究休闲游戏中玩家之间合作的研究。尽管协作游戏元素广泛用于同位或异步设置,但在联网的同步休闲游戏中并不流行。在我们的研究中,我们分析了休闲游戏中玩家之间的不同类型的合作。这些中的每一个都是基于某种合作游戏设计模式的,并且可以分为紧密耦合或松散耦合。选择了六个游戏模式,并开发了相等数量的游戏,每个游戏针对一个模式。通过用户实验,我们研究了哪些合作类型符合定义休闲游戏的大多数标准。更具体地说,我们专注于参与者之间紧密耦合的适用性。根据实验中使用的游戏,大多数具有紧密耦合互动的模式都显示出比松散耦合,满足休闲游戏标准的总体用户评价更高。这些结果表明,在考虑中的休闲游戏中引入紧密耦合是增加玩家体验的潜在方法。

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