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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

机译:走向啤酒厂教育比赛:将存在一个游戏目标改善学习?

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One useful but neglected approach to investigating instructional effectiveness of digital games is to manipulate presence of a game element and compare how the game with and without the element promote learning. In this work-in-progress paper, we introduce a comparative study we are preparing on investigating whether presence of a motivating game goal has a positive effect on learning gains. We also present a brewery simulation/game, which we have developed for the study's purpose. The simulation is the same as the game and contains the same educational materials, but it lacks an explicit game goal: the learners acquire a mental model of the beer production in both applications, but the learning process is "gamified" in the game. We believe that this research approach could help to identify useful features of educational applications.
机译:一种有用但被忽视的方法来调查数字游戏的教学效果是操纵游戏元素的存在,并比较游戏如何与元素促进学习。在这篇论文中,我们介绍了一个比较研究,我们正在准备调查激励游戏目标是否存在积极影响学习收益。我们还提供了一款啤酒厂模拟/游戏,我们为该研究的目的开发了。模拟与游戏相同并包含相同的教育材料,但它缺乏明确的游戏目标:学习者在这两个应用中获得啤酒生产的心理模型,但游戏中的学习过程是“游戏”。我们认为,这项研究方法有助于识别教育应用的有用功能。

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