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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

机译:走向啤酒教育游戏:游戏目标的存在会改善学习吗?

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One useful but neglected approach to investigating instructional effectiveness of digital games is to manipulate presence of a game element and compare how the game with and without the element promote learning. In this work-in-progress paper, we introduce a comparative study we are preparing on investigating whether presence of a motivating game goal has a positive effect on learning gains. We also present a brewery simulation/game, which we have developed for the study's purpose. The simulation is the same as the game and contains the same educational materials, but it lacks an explicit game goal: the learners acquire a mental model of the beer production in both applications, but the learning process is "gamified" in the game. We believe that this research approach could help to identify useful features of educational applications.
机译:研究数字游戏的教学效果的一种有用但被忽略的方法是操纵游戏元素的存在并比较带有和不带有该元素的游戏如何促进学习。在这篇进行中的论文中,我们介绍了一项比较研究,我们正在研究一项激励性游​​戏目标的存在是否会对学习成果产生积极影响。我们还介绍了针对此研究目的而开发的啤酒厂模拟/游戏。模拟与游戏相同,包含相同的教学材料,但缺乏明确的游戏目标:学习者在两种应用中都获得了啤酒生产的心理模型,但学习过程在游戏中被“游戏化”。我们认为,这种研究方法可以帮助确定教育应用程序的有用功能。

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